Computer Graphics
3
2016-2017
01000265
Computer Science
Portuguese
Face-to-face
SEMESTRIAL
6.0
Compulsory
1st Cycle Studies
Recommended Prerequisites
Linear Algebra and programming languages (C or C++)
Teaching Methods
Theoretical classes
Detailed presentation, using audiovisual means, of the concepts, principles and fundamental theories and solving of basic practical exercises to illustrate the practical interest of the subject and exemplify its application to real cases.
Theoretical-practical classes
Where the students, supervised by the staff member, solve practical exercises, which require the combination of different theoretical concepts and promote critical reasoning in the presence of more complex problems.
In these classes are also defined and explained the resolution of concrete problems of computing graphics (introduced as practical assignments) to be implemented using openGL toolbox.
Practical classes
These are devoted to solve practical exercises, involving the main concepts tough throughout the course.
Additional they are used to complement the theoretical-practical classes in the implementation of practical assignments using openGl toolbox.
Learning Outcomes
To main goal is to provide the students with the main concepts and foundations of computer graphics, including its fundamental theoretical aspects as well as graphical tools and their application. Among all the topics covered by computer graphics, the course will address with particular relevance the image syntheses process.
The course will contribute to the acquisition of the following competences:
Instrumental:
- Analysis and synthesis of complex problems;
- Mathematical Reasoning;
- Abstraction and generalization;
- Problem solving, namely in the area of computer graphics.
Personal:
- Team work;
- Critical reasoning.
Systematic:
- Self-learning
Research.
Work Placement(s)
NoSyllabus
1. Basic concepts in computer graphics
- Main goals, hardware.
2. Modeling, rendering pipeline, devices
- Standards in computer graphics.
- API standards, such as OpenGL, etc..
3. Geometric transformations
Two-dimensional transformations, three-dimensional transformations.
4. Color in computer graphics
- Color models, shading.
5. Lighting and shadows.
- Models of local reflection.
- Shading, textures and transparency.
-Global models: ray-tracing.
6. Visibility and Clipping
7. Curves and surfaces
- Bezier, Hermite, Splines, Bsplines.
Head Lecturer(s)
Jorge Manuel Oliveira Henriques
Assessment Methods
Assessment
Mini Tests: 25.0%
Mini-project using openGl: 25.0%
Exam: 50.0%
Bibliography
James D. Foley - Computer Graphics: Principles and Practice
James D. Foley - Introduction to Computer Graphics
D. Hearn, M. Baker - Computer Graphics, C Version
Angel, E, Computer Graphics, A top-down Approch with OpenGL