Computer Graphics

Year
3
Academic year
2012-2013
Code
01000265
Subject Area
Computer Science
Language of Instruction
Portuguese
Mode of Delivery
Face-to-face
Duration
SEMESTRIAL
ECTS Credits
6.0
Type
Compulsory
Level
1st Cycle Studies

Recommended Prerequisites

Linear Algebra and programming languages (C or C++).

Teaching Methods

T classes:detailed presentation of the concepts, principles and fundamental theories and solving of basic practical exercises

TP classes:where the students solve practical exercises which require the combination of different theoretical concepts and promote critical reasoning. In these classes are also defined and explained the resolution of concrete problems of computing graphics to be implemented using openGL toolbox

PL classes:these are devoted to solve practical exercises, involving the main concepts taught throughout the course. These classes complement the theoretical-practical classes

Learning Outcomes

To main goal is to provide the students with the main concepts and foundations of computer graphics, including its fundamental theoretical aspects as well as graphical tools and their application. Among all the topics covered by computer graphics, the course will address with particular relevance the image syntheses process.

The course will contribute to the acquisition of the following competences:

Instrumental:

  • Analysis and synthesis of complex problems;
  • Mathematical Reasoning;
  • Abstraction and generalization;
  • Problem solving, namely in the area of computer graphics

Personal:

  • Team work;
  • Critical reasoning.

Systematic:

  • Self-learning
  • Research.

Work Placement(s)

No

Syllabus

1. Basic concepts in computer graphics

 -  Main goals, hardware.

2. Modeling, rendering pipeline, devices

- Standards in computer graphics

- API standards, such as OpenGL, etc..

3. Geometric transformations

Two-dimensional transformations, three-dimensional transformations.

4. Color in computer graphics

 - Color models, shading

5. Lighting and shadows.

 - Models of local reflection.

 -  Shading, textures and transparency.

 -Global models: ray-tracing

6. Visibility and Clipping

7. Curves and surfaces

- Bezier, Hermite, Splines, Bsplines.

Head Lecturer(s)

Jorge Manuel Oliveira Henriques

Assessment Methods

Assessment
Mini-project using openGL: 25.0%
Practical assignments implemented during the semester: 25.0%
Exam: 50.0%

Bibliography

James D. Foley - Computer Graphics: Principles and Practice

James D. Foley - Introduction to Computer Graphics

D. Hearn, M. Baker - Computer Graphics, C Version

Angel, E, Computer Graphics, A top-down Approch with OpenGL