Experience Design
1
2025-2026
02056022
Information Systems
English
Portuguese
Face-to-face
SEMESTRIAL
6.0
Elective
2nd Cycle Studies - Mestrado
Recommended Prerequisites
Training equivalent to the Undergraduate degree that enables enrolment in the Masters program.
Teaching Methods
The methodology is seminar based, with a combination of theoretical presentation and discussion of models, methods and instruments with practical application exercises in delimited contexts and project activities in a studio environment. The student is required to execute assignments consisting on readings, critical analysis and synthesis in response to questions; Project-based learning in groups enables practicing of techniques, developing communication and work organization capacities, with sessions of presentation & critique, for feedback from peers and teachers.
Learning Outcomes
Through this course students will learn fundamental concepts to understand the interaction between humans and computational systems. Students will be expected to:
- Design innovative interaction experience proposals for specific use contexts;
- Understand the potential and difficulties of contextual and participatory approaches;
- Understand and apply prototyping techniques for exploring and testing the design space;
- Understand and apply experience evaluation techniques adequate to the project context;
- Learn how to combine techniques in a systematic and empirical approach to interaction design;
- Develop the capacity for autonomous learning in the field of HCI.
Work Placement(s)
NoSyllabus
Framework models of interaction experience: cognitive theory, activity theory, phenomenology of interaction.
From usability to experience: evaluation techniques and interpretation; Cognitive walkthrough, heuristic inspection, formal laboratory test, field trial;
Perspectives on the idea of experience. Technology as an experience; Interaction trajectories; Interaction Aesthetics: efficiency, hedonism, meaning, etc.;
The conception of the interaction experience through contextual and participatory design;
Rapid prototyping as a tool for exploring and testing the design space; Participatory design workshops.
Creation of instruments and protocols: observation, interviews, content analysis, logging and performance metrics.
Adapting interaction design to devices and contexts of use; Interface in multi-device scenario;
Interactive software architectures and interface creation techniques: from linguistic interface to GUI, TUI and NUI.
Head Lecturer(s)
Licínio Gomes Roque
Assessment Methods
Assessment
Resolution Problems: 50.0%
Project: 50.0%
Bibliography
Y. Rogers, H. Sharp, and J. Preece (2023). Interaction Design: Beyond Human-Computer Interaction, Wiley.
D. Benyon (2018). Designing Interactive Systems: A Comprehensive Guide to HCI, UX & Interaction Design.
Harston, Pyla (2012). The UX Book: process and Guidelines for Exsuring Quality User Experience, MK.
Murray (2011). Inventing the Medium, MIT Press
Mcarthy, Wright (2007). Technology as Experience, MIT Press
B. Buxton (2007). Sketching the User Experience, Morgan Kaufmann.
Moggridge (2006). Designing Interactions. The MIT Press
Butler (2003). Universal Principles of Design
D. Norman (2002). The psychology of Everyday Things, Basic Books.
Beyer & Holtzblat (1997). Contextual Design, Morgan Kaufmann.
Selected Papers on HCI Research Topics.