Animation and Image in Computational Media
2
2023-2024
02042468
Computer Science
Portuguese
English
Face-to-face
SEMESTRIAL
6.0
Elective
2nd Cycle Studies - Mestrado
Recommended Prerequisites
BSc degree in Design and Multimedia (or relevant field). Knowledge of programming and computer graphics fundamentals.
Teaching Methods
Classes will have a theoretical-practical part and a laboratory counterpart. Theoretical-practical classes will consist in the presentation of concepts and techniques in the fields of computer graphics, image processing and animation, whose application will be illustrated with examples in the areas of graphic design and multimedia. The laboratory classes will serve to solve exercises and to develop and monitor group work.
Learning Outcomes
It is expected that the student acquires knowledge and understanding of the fundamentals as well as the advanced techniques in the areas of computer graphics, image processing and computer animation that may present themselves as relevant in the exercise of design in / for digital media and in the development of multimedia applications. As such, the course will be based on the presentation of examples of application of the different techniques in the aforementioned fields.
Work Placement(s)
NoSyllabus
1. Introduction: Brief history of Computer Graphics and Image Processing ant their relations with Design, Animation, Multimedia and Computationa Artl
2. Perception and colour: human visual system, colour models, colour (transformations and composition)
3. Digital images: representation and resolution
4. Image filtering
5. Observation and measurements
6. Geometric modelling
7. Curves and surfaces
8. Computational geometry
9. Shaders and procedural textures
10. Non-photorealistic rendering
11. 2D and 3D Animation.
Head Lecturer(s)
Pedro José Mendes Martins
Assessment Methods
Assessment
Synthesis work: 25.0%
Project: 75.0%
Bibliography
Paquette, A. (2013). An introduction to computer graphics for Artists (pp. I-XXXVI). Springer.
Lasseter, J. (1987, August). Principles of traditional animation applied to 3D computer animation. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (pp. 35-44).
Gooch, B., & Gooch, A. (2001). Non-photorealistic rendering. CRC Press.
Tanimoto, S. L. (2012). An interdisciplinary introduction to image processing: pixels, numbers, and programs. MIT Press.
Bailey, M., & Cunningham, S. (2016). Graphics shaders: theory and practice. CRC Press.
.Proceedings da SIGGRAPH.