Web-Based Virtual Reality Environments
1
2020-2021
02039565
Informatics
English
E-learning
3.0
Compulsory
Non Degree Course
Recommended Prerequisites
NA
Teaching Methods
This is a distance-learning course that will be based on e-learning technologies. Several types of materials will be available to enable participants to understand the basic concepts about Virtual Reality and about the development of Virtual Reality environments for the Web. Various exercises will be proposed, allowing participants to use those concepts in the development of virtual environments, as well a project that will integrate their knowledge about creating Virtual Reality environments for the Web. All activities will be monitored by the teacher.
Learning Outcomes
Describe the first developments of VR and the various applications of VR throughout its history; Introduce and explain the concepts of Virtual Reality, Mixed Reality and Augmented Reality through concrete examples; Provide technical knowledge for the development of a web-based Virtual Reality project.
Work Placement(s)
NoSyllabus
- Introduction to Virtual Reality
1.1. Main concepts related to Virtual Reality
1.2. Reality – Virtuality Continuum
1.3. Virtual Reality technology
- A-Frame: basics
2.1. Primitives,
2.2. Light,
1.1. Textures,
1.2. Components,
1.3. Portals
- A-Frame: intermediate
2.1. 3D models,
2.2. Interactions,
2.3. Animations,
2.4. Sound
- A-Frame: advanced
Programming custom components
Head Lecturer(s)
Jorge Carlos dos Santos Cardoso
Assessment Methods
Assessment
Quality of the learners' participation/execution of the exercises: 30.0%
Project: 70.0%
Bibliography
Cardoso, Jorge C. S. (2018). Virtual Reality Environments Course Materials. Retrieved from https://aframe-course.glitch.me/index.html
LaValle, S. M. (2019). Virtual Reality. Cambridge University Press. Retrieved from http://lavalle.pl/vr/
Sherman, W. R., & Craig, A. B. (2018). Understanding Virtual Reality: Interfaces, Application, and Design. Morgan Kaufmann.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum. In Proc. SPIE 2351, Telemanipulator and Telepresence Technologies (pp. 282–292). https://doi.org/10.1117/12.197321
Martin-Gutierrez, J., Ginters, E., & Olmedo, H. (2013). Virtuality Continuum’s State of the Art. Procedia Computer Science, 25, 261–270. Retrieved from http://www.sciencedirect.com/science/article/pii/S1877050913012374
Cardoso, J. C. S. (2020). VR Movies Database. Retrieved from https://www.notion.so/jorgecardoso/VR-Movies-Database-5226dc5aeb354021b4b7d030a6f4fc11