Virtual Worlds and Architectures

Year
2
Academic year
2019-2020
Code
02033110
Subject Area
Architecture and City Planning
Language of Instruction
Portuguese
Mode of Delivery
Face-to-face
Duration
SEMESTRIAL
ECTS Credits
6.0
Type
Elective
Level
2nd Cycle Studies - Mestrado

Recommended Prerequisites

Previous attendance to the 3D Modeling subject.

Teaching Methods

During the semester the themes will be introduced, and 2 modeling and visualization exercises will be proposed.

Exercices of conceptualization and manipulation of complex relations between elements, in study and modeling projects. Assessment of practical assignments valuing creativity, development of innovative ways of answering the proposed challenges and the formal coherence of results. Conceptualizing in the presentation of assignments will also be valued.

Learning Outcomes

Drawing from architectural practices, while operating in virtual spaces, Virtual Worlds and Architectures aims to explore the potential of new modeling instruments, to build models that enable a better understanding of complex realities, and the plastic exploration of space as virtual habitat.

Students will learn analitical and modeling competencies, to create virtual wrolds, enabling the study and the fruition of immersive audiovisual structures, and their exploration to enable comunication and online participation.

Work Placement(s)

No

Syllabus

Visual languages in the 20th century

Creative exploration of information versus rigor

3D in Information Visualizatio

Virtual Worlds and their exploration as expressive and participation media

Architecture in virtual worlds

The role of modeling and simulation in Architecture

Head Lecturer(s)

Pedro Filipe Martins Carvalho

Assessment Methods

Assessment
Project: 100.0%

Bibliography

Edward R. Tufte (1990). Envisioning Information. Graphics Press

Leland Wilkinson (2005). The Grammar of Graphics, Springer.

Gregory M. Nielson, Hans Hagen and Heinrich Müller (1997). Scientific Visualization: Overviews, Methodologies, and Techniques. IEEE Computer Society.

Spence, Robert (2007). Information Visualization: Design for Interaction (2nd Edition), Prentice Hall

Lewi, Paul J. (2006). Speaking of Graphics

Benedikt, Michael (1992). Cyberspace: first steps

Bartle, Richard (2004). Designing Virtual Worlds

Murray, Janet H (1998). Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Colletti, Marjan (2013). Digital Poetics: An Open Theory of Design-Research in Architecture.