Interface Architecture

Year
2
Academic year
2019-2020
Code
02033089
Subject Area
Computer Science
Language of Instruction
Portuguese
Other Languages of Instruction
English
Mode of Delivery
Face-to-face
Duration
SEMESTRIAL
ECTS Credits
6.0
Type
Elective
Level
2nd Cycle Studies - Mestrado

Recommended Prerequisites

Programming.

Teaching Methods

The teoretical classes are used for explainig models and modeling techniques. The exploration of architecture design patterns will follow a desmonstrative approach. Practical laboratory classes will be used for conducting of exercises with demonstration solutions, by adapting existing solutions. Students will produce a mini-project of a software architecture for an interface applied to a concrete context, with individual  presentation and defense.

Learning Outcomes

Understand and apply models and design patterns  of Software Architecture in the speciifc domain of user interface construction. Understand the basics of software architecture modeling. Understand the achitecture models more often used in the diverse user interface paradigms and its adequacy to the functional and quality requirements of each project. Design and evaluate software architecture models, adequate for the exploration of specific technologies and project contexts. 

Work Placement(s)

No

Syllabus

1. Introduction to Software Architecture

2. Selected Software Design Patterns (MVC, PAC, Pipes&Filters, etc)

3. Generalized Components Model for an Interface Architecture

4. Multiuser and Collaboration Architectures

5. Specialization of input/output functions and event models based on the technological evolution (linguistic, direct manipulation, delegation, tangible, embeded, mobile, multitouch, etc).

6. Virtual and Augmented Reality techniques

7. Game Engine Architectures.

Head Lecturer(s)

Jorge Carlos dos Santos Cardoso

Assessment Methods

Assessment
Exam: 50.0%
Project: 50.0%

Bibliography

Gama et al (1997) Design Patterns: elements of reusable object-oriented software

Borchers, Jan (1996) A pattern approach to interaction design

Gregory, Jason (2009) Game Engine Architecture

Coutaz, Joelle (?) Software Architecture Modeling for User Interfaces, Software Encyclopedia, Wiley

Selected chapters and papers on Software Architecture

Software Implementations of specific demonstration systems.