Project 1, Project 2 and Project 3.
Each group will develop a project based on researching a theme, with presentations and critique among peers at regular intervals, corresponding to project phases. In the project the students will practice conception and project discourse, prototyping, the incorporation of technologies, and the evaluation of experience, as evaluated elements. During lectures presentations will discuss other existing referential projects and specific literature, as well as introducing relevant technologies.
- Develop competencies for the multidisciplinary practice of interaction design, with focus on engagement and participation, for the conception of novel computational media, in expressive contexts and interactive entertainment; - Understand the confluence of Art, Design and Technology disciplines as communication experiences, by applying notions of time, space, identity, language, sound, narrative, scenography, as central components for the theories of moving image, to design exploratory experiences in a scenic space; - Understand concepts and apply technologies 2D/3D, VR-AR-MXR, sensory environments, expanded performance and interactive installation; - Understand abstract notions of harmony, melody and rhythm, sound design languages, and they role in engagement and immersion; - Apply concepts and tecnologies to the construction and critical reflection of complex audiovisual programs.
1. Confluence of Art, Design and Technology disciplines as communication experiences; 2. Planning and development methodologies in computational media design; 3. Content analysis and preparation for digital and interactive narrative (editing, scriptwriting, prototyping); 4. Notions of time, space, identity, language, sound, narrative, scenography, in the theories of moving image; 5. Concepts and technologies 2D/3D, VR-AR-MXR, sensory environments, expanded performance and interactive installation, cross-media; 6. Application of elementary notions of harmony, melody and rhythm, to complex audiovisual programs; 7. Prototyping techniques. 8. Experience evaluation and critical reflexive analysis in the design of complex audiovisual programs;
António Manuel Sucena Silveira Gomes
Synthesis work: 15.0%
Research work: 15.0%
BOLTER, David and GRUSIN, Richard. (2000) Remediation: Understanding New Media. The MIT Press. KITTLER, Friederich. (1999)Gramophone, Film, Typewriter. Stanford University Press: s.l..
PLATZER, Frédéric. (2006) Compêndio de Música. Edições 70.
BULLIVANT. L. (2005) Responsive ambients,
VVAA. Victoria & Albert Museum Editions.
MANOVICH. Lev. (2009) The Language of New Media. MIT Press.
WATERS, John L. (1997) Sound, Code, Image. in Eye nº26. Ed. Max Bruinsma.