Scratch@ElementaryEducation

Year
1
Academic year
2018-2019
Code
02030948
Subject Area
Informatics
Language of Instruction
Portuguese
Mode of Delivery
E-learning
ECTS Credits
2.0
Type
Compulsory
Level
Non Degree Course

Recommended Prerequisites

NA

Teaching Methods

The materials available are of various types, allowing to understand the basics of programming and the reasoning behind computational thinking.

In addition to support the trainee by clarifying doubts and during activities, we intend to build a community of practice based on collaboration, reflection and sharing.

The activities will be directed to the needs of the trainee in order to produce useful materials for the pedagogical practice.

Learning Outcomes

- To raise teachers’ awareness of the role of Scratch in promoting computational thinking

- To make them aware for children to learn serious things (computational thinking) by playing and being challenged.

- To invite them to develop new pedagogical strategies, including thinking and problem solving skills, collaborative work and interpersonal skills.

- To provide various learning experiences, mediated by Scratch, to facilitate the acquisition of appropriate learning strategies for the 1st and 2nd cycles.

With this training teachers should:

- Know how to use Scratch in the teaching practice and in play activities.

- Know tools able to cultivate in students the computer literacy.

- Be able to design innovative educational practices, supported by Scratch, which are significant to the computational thinking.

- Know how to use Scratch resources for a new pedagogical dynamics of students.

Work Placement(s)

No

Syllabus

Foundations and principles of computational thinking

- Theoretical and practical frameworks of computational thinking in school

- Concepts, practice and perspectives associated with computational thinking

- Problem solving, logical reasoning and modeling, critical thinking, creativity and playfulness.

Computational thinking exploration areas in School with Scratch

- Examples of projects to support diverse curricular areas

"Scratch" and applications built in Scratch

- Environment and features of Scratch

- Basic Commands

- Control Structures

- Advanced Commands

- Construction of animations

- Construction of interactive Stories

- Construction of educational games

Head Lecturer(s)

Maria José Patrício Marcelino

Assessment Methods

Assessment
The final grade of each trainee includes his/her participation in the course activities (25%), the results of the assignments (25%) and of the project (50%). It is required to carry out all activities and a minimum of 5 values (scale 1-10) to complete the course successfully and obtain the respective certification. The scale is the one available in the context of the CCPFC credited courses: 100.0%

Bibliography

Marques, M. T. (2008). Scratch...?. Educação e Matemática, 96, 45-48.

Marques, M. T. (2009). Recuperar o engenho a partir da necessidade, com recurso às tecnologias educativas: Contributo do ambiente gráfico de programação Scratch em contexto formal de aprendizagem. Tese de Mestrado. Faculdade de Psicologia e de Ciências da Educação da Universidade de Lisboa.

Ramos., J. R. & Espadeiro. R. G. (2014). Os futuros professores e os professores do futuro. Os desafios da introdução ao pensamento computacional na escola, no currículo e na aprendizagem. Educação, Formação & Tecnologias,7 (2), 4‐25.

 

Recursos Scratch:

https://www.diigo.com/list/kvitek/Scratch+Resources+for+Educators/2opm4j9k9

http://kids.sapo.pt/scratch/

http://eduscratch.dge.mec.pt/

http://programar-em-scratch.webnode.pt/recursos/