Design and Production of Educational Materials

Year
2
Academic year
2019-2020
Code
01009798
Subject Area
Education Sciences
Language of Instruction
Portuguese
Mode of Delivery
Face-to-face
Duration
SEMESTRIAL
ECTS Credits
6.0
Type
Compulsory
Level
1st Cycle Studies

Recommended Prerequisites

Not applicable.

Teaching Methods

The theoretical component includes a constructivist-inspired approach, with periods of lecturing by the teacher and presentation /discussion by students of relevant themes concerning design and development of different educational materials, in which activity, participation and collaboration of the trainees is essential. The practical component involves planning, construction and assessment of projects by the trainees.    

Learning Outcomes

At the end of this unit students should be able:

- to develop innovative practices and research

 - to understand the concepts of Play, Game and Educational Materials

- to develop skills related to the use of different types of educational materials.

Work Placement(s)

No

Syllabus

1. The concept of didactical resources and / or Educational Materials.

1.1. Definitions, components, functions, potentialities.

1.2. Design, implement and assess educational resources and / or Educational Materials.

1.2.1. Photography.

1.2.2. Video.

1.2.3. Cinema.

1.2.4. Textbook.

2. Game playing and playing.

2.1. History and stories.

2.2. Game as a tool for learning, communication and training.

2.3. Traditional games.

2.4. Games and VideoGame

2.5. design, development and evaluation of gamess.

Head Lecturer(s)

Maria Teresa Ribeiro Pessoa

Assessment Methods

Final evaluation
Exam: 100.0%

Continuous evaluation
Report of a seminar or field trip: 10.0%
Laboratory work or Field work: 20.0%
Project: 20.0%
Synthesis work: 50.0%

Bibliography

Carneiro, M. A. (2003). Brinquedos e brincadeiras: Formando ludoeducadores. São Paulo: Editora articulação universidade escola.

Correia, V. (1995). Recursos didácticos. Porto: CNS – Norte – Companhia Nacional de Serviços, S.A.

De Rauly, T. (1992). Escolher e utilizar os suportes visuais e audiovisuais. Coimbra: Coimbra Editora.

Gérard, F-M., & Roegiers, X. (1998). Conceber e avaliar manuais escolares. Porto: Porto Editora.

Gee, J. (2004). Lo que enseñam los videojuegos sobre el aprendizaje y el alfabetismo. Málaga: Ediciones Aljibe.

IQF (2004). Guia para a concepção de cursos e materiais pedagógicos. Lisboa: Instituto para a Qualidade na Formação.