Design and Production of Educational Materials
2
2019-2020
01009798
Education Sciences
Portuguese
Face-to-face
SEMESTRIAL
6.0
Compulsory
1st Cycle Studies
Recommended Prerequisites
Not applicable.
Teaching Methods
The theoretical component includes a constructivist-inspired approach, with periods of lecturing by the teacher and presentation /discussion by students of relevant themes concerning design and development of different educational materials, in which activity, participation and collaboration of the trainees is essential. The practical component involves planning, construction and assessment of projects by the trainees.
Learning Outcomes
At the end of this unit students should be able:
- to develop innovative practices and research
- to understand the concepts of Play, Game and Educational Materials
- to develop skills related to the use of different types of educational materials.
Work Placement(s)
NoSyllabus
1. The concept of didactical resources and / or Educational Materials.
1.1. Definitions, components, functions, potentialities.
1.2. Design, implement and assess educational resources and / or Educational Materials.
1.2.1. Photography.
1.2.2. Video.
1.2.3. Cinema.
1.2.4. Textbook.
2. Game playing and playing.
2.1. History and stories.
2.2. Game as a tool for learning, communication and training.
2.3. Traditional games.
2.4. Games and VideoGame
2.5. design, development and evaluation of gamess.
Head Lecturer(s)
Maria Teresa Ribeiro Pessoa
Assessment Methods
Final evaluation
Exam: 100.0%
Continuous evaluation
Report of a seminar or field trip: 10.0%
Laboratory work or Field work: 20.0%
Project: 20.0%
Synthesis work: 50.0%
Bibliography
Carneiro, M. A. (2003). Brinquedos e brincadeiras: Formando ludoeducadores. São Paulo: Editora articulação universidade escola.
Correia, V. (1995). Recursos didácticos. Porto: CNS – Norte – Companhia Nacional de Serviços, S.A.
De Rauly, T. (1992). Escolher e utilizar os suportes visuais e audiovisuais. Coimbra: Coimbra Editora.
Gérard, F-M., & Roegiers, X. (1998). Conceber e avaliar manuais escolares. Porto: Porto Editora.
Gee, J. (2004). Lo que enseñam los videojuegos sobre el aprendizaje y el alfabetismo. Málaga: Ediciones Aljibe.
IQF (2004). Guia para a concepção de cursos e materiais pedagógicos. Lisboa: Instituto para a Qualidade na Formação.