Multimedia
1
2014-2015
02010486
Audio-visuals and media production
Portuguese
Face-to-face
SEMESTRIAL
4.0
Elective
2nd Cycle Studies - Mestrado
Recommended Prerequisites
Object-oriented programming, basic data compression techniques (useful).
Teaching Methods
Teaching methodologies:
- Seminar lectures with theoretical exposure of materials and practice of concepts
- Theoretical-practical classes with practice of programming concepts in ActionScript 3.0 and project planning and design
- Lab classes with practice of programming concepts in ActionScript 3.0 and project development
Adopted resources:
- Slides
- Miscellaneous bibliography (books and articles on the covered topics)
- Materials for the development of pedagogical assignments on ActionScript 3.0
- Exercises on the fundamentals of multimedia.
Learning Outcomes
After completion of the curricular unit, students must demonstrate they have acquired, have understood and know how to apply the knowledge and skills in: i) multimedia projects and ii) multimedia fundamentals. Namely:
- Planning, design, development and management of multimedia projects in team
- Topics of usability and its application to multimedia projects
- Digital image, audio and video, focusing on the involved physiological and perceptual aspects and in the representation and compression of the mentioned multimedia data types
It is also intended that the student acquires/develops the following 5 core competencies (according to the Dublin descriptors):
- Analysis and synthesis, problem solving, critical thinking, independent learning and practical application of theoretical knowledge;
and the following 5 secondary competencies:
- Teamwork, creativity, initiative and entrepreneurial spirit, concern for quality and planning and acting skills.
Work Placement(s)
NoSyllabus
Introduction to multimedia.
- Adobe Flash CS5 and ActionScript 3.0 programming.
- Multimedia project: planning, design, development and management.
- Types of media (basic): animation, digital image, video and audio.
- Hardware and software for multimedia.
- Flash.
Head Lecturer(s)
Rui Pedro Pinto de Carvalho e Paiva
Assessment Methods
Assessement
Exam: 40.0%
Project: 60.0%
Bibliography
Módulo 1 / Module 1:
- Adobe (2009). “Programming Adobe ActionScript 3.0” – Manual oficial da Adobe: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/flash_as3_programming.pdf
- Rosenzweig, Gary (2011). “ActionScript 3.0 Game Programming University”, Que
- Braunstein, Mims & Noble (2007), “ActionScript 3.0 Bible”, Wiley
- Vaughan, Tay (2010). “Multimedia, making it work”, McGraw-Hill
- Galitz, Wilbert (2007). “The Essential Guide to User Interface Design – an Introduction to GUI Design Principles and Techniques”, third edition, Wiley Publishing, Inc.
- Nielsen, Jacob (1993). “Usability Engineering”, Academic Press
Módulo 2 / Module 2:
- Symes, Peter (2003). "Digital Video Compression“, McGraw-Hill
- diversos artigos de referência para os codecs respectivos / Several articles of reference regarding the studied codecs