Computer Graphics

Year
2
Academic year
2013-2014
Code
01008492
Subject Area
Computer Science
Language of Instruction
Portuguese
Mode of Delivery
Face-to-face
Duration
SEMESTRIAL
ECTS Credits
6.0
Type
Compulsory
Level
1st Cycle Studies

Recommended Prerequisites

Introduction to Programming and Problem Solving, Mathematics Fundamentals     

Teaching Methods

Teaching methodologies:

- Seminar lectures with theoretical exposure of materials and practice of concepts about the whole program

- Theoretical-practical classes with practice of CG concepts

- Laboratory classes with practice of programming concepts in processing

Adopted resources:

- Slides to support seminar lectures and knowledge synthesis (the basis for study)

- Miscellaneous bibliography (books and articles on the covered topics)

- Materials for the development of pedagogical assignments on CG using peorcessing

- Exercises on the fundamentals of CG

Learning Outcomes

After completion of the curricular unit, students must demonstrate they have acquired, have understood and know how to apply the knowledge and skills in: i) computer graphics fundamentals; ii) image processing fundamentals and iii) integration of several concepts of CG into a CG projects of some complexity.

Namely:

- Modeling, transformations, projections, rastering, visibility

- Topics of usability and its application to CG projects

- Digital image, in particular contrast and filtering techniques.

It is also intended that the student acquires/develops the following 5 core competencies (according to the Dublin descriptors):

- Analysis and synthesis, problem solving, critical thinking, independent learning and practical application of theoretical knowledge;

and the following 5 secondary competencies:

- Teamwork, creativity, initiative and entrepreneurial spirit, concern for quality and planning and acting skills.

Work Placement(s)

No

Syllabus

1. Introduction to computer graphics

Pipeline rendering versus  ray tracing techniques

Modeling of objects

2. Geometry 2D/3D

Transformations (rotation, translation ,… )

Visualization and Projection (parallel and perspective)

3. Color & illumination

Interaction models (Phong)

Shading  (Gouraud e Phong)

Transparencies

4. Rastering and visibility

Introduction:

Fundamentals

Low Pass filters and high pass filters

Contrast

The theoretical concepts are implemented in practice using Processing.

 

Head Lecturer(s)

Jorge Manuel Oliveira Henriques

Assessment Methods

Assessment
Project: 25.0%
Mini Tests: 25.0%
Exam: 50.0%

Bibliography

Daniel Shiffman

Learning Processing

 

Casey Reas, Ben Fry

Processing: a programming handbook for Visual Designers and Artists

 

Ira Greenberg

Processing: Creative coding and Computational Art

 

J. Foley, A. Van Dam, S. Feiner, J. Hughes, R. Philips

Introduction to Computer Graphics, Addison-Wesley.

 

D. Hearn, M. Baker

Computer Graphics, C Version, 2nd Edition, Prentice Hall

 Apontamentos fornecidos pelo docente

Diversos artigos de referência para os codecs respectivos  / Several articles of reference regarding the studied codecs