Computational Art
0
2013-2014
02010267
Computer Science
Portuguese
Face-to-face
4.0
Elective
2nd Cycle Studies - Mestrado
Recommended Prerequisites
Average knowledge of programming, multimedia and design processes
Learning Outcomes
The importance of computers in design and art is rapidly increasing. As such the designers and artists have gradually become dependent of software, tools which mold the process and, eventually, the outcome of the processes, which becomes a limitation.
In this curricular unit we explore a new approach: the one of understanding programming as a form of artistic expression. Therefore, realizing that true literacy results from the ability of "reading" and "writing", the creator is understood as a designer of computational processes, becoming able to question existing models and of fully explore the possibilities of computational media.
The main competencies to be developed are:
Instrumental – analysis and synthesis, problem solving
Personal – critical thinking
Systemic - practical application of the theoretical knowledge; research
The secondary competences are:
Instrumental – organizing and planning
Personal – work in teams
Systemic – autonomous learning; creativity
Work Placement(s)
NoSyllabus
1. The computational approach
a. The sketch in the context of computational ar
b. Inspiration
c. Development and exploration methodology
d. Critical analysis
2.Processes
a. Weaknesses and strengths of programming as a tool
b. Focusing on processes
3.Historical perspective
4. Advanced tools for graphic, music, audio and multimedia programming
5.Mathematical models
6.Case Studies
a. Generative Art
b. Interactive Art
c. Artificial Life
d. Evolutionary Art
7.Production of art works and conceptual exploration
Head Lecturer(s)
Fernando Jorge Penousal Martins Machado
Assessment Methods
Assessment
Resolution Problems: 20.0%
Project: 80.0%
Bibliography
Casey Reas and Ben Fry. Processing: A programming Handbook for Visual Designers and Artists. MIT Press, 2007.
John Maeda. Creative Code: Aesthetics + Computation. Thames & Hudson, 2004.
Paul A. Fishwick. Aesthetic Computing. MIT Press, 2008.
Hartmut Bohnacker, Benedikt Groß, Julia Laub and Claudius Lazzeroni. Generative Gestaltung: Entwerfen. Programmieren. Visualisieren mit Processing. Verlag Hermann Schmidt Mainz, 2010.
Juan Romero, Penousal Machado (Eds.). The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music. Springer, 2007.
Mitchell Whitelaw. Metacreations: Art and Artificial Life. MIT Press, 2004.
Arnheim, Rudolf. Towards a Psychology of Art/Entropy and Art - An Essay on disorder and Order. Berkeley: University of California Press, 1966.
Semir Zeki. Inner Vision: An Exploration of Art and the Brain. Oxford Unievrsity Press, 1999.
Dissanayake, Ellen. What is art for? Seattle and London: University of Washington Press, 1987