Interface Technologies
2
2013-2014
02010256
Computer Science
Portuguese
Face-to-face
SEMESTRIAL
4.0
Compulsory
2nd Cycle Studies - Mestrado
Recommended Prerequisites
Students are expected to be fairly familiar with elementary interaction design concepts, as well with Web-based product design and development processes.
Learning Outcomes
The unit encourages students to develop empirical knowledge in the development of visual interfaces from the ground up, allowing them to effectively plan and design computer-mediated human interaction. Students are expected to acquire the necessary skill set to evaluate advanced interaction processes and propose adequate and consistent design solutions, using standard technologies in the deployment of interactive products. By the end of the unit, students should be able to employ adequate graphic design solutions in the specific context of human interaction, not only ensuring the aesthetic quality of their solutions, but also its usability, consistency and their adequacy to solve the specific problems at hand.
Work Placement(s)
NoSyllabus
1. Introduction to interface and interaction design;
2. From the mouse to the desktop;
3. Apple and Xerox PARC;
4. From desktops to laptop and PDA;
5. The adoption of new technologies;
6. The Web;
7. Multimedia and multisensorial design;
8. New mobile devices;
9. Intelligent interfaces;
10. Practical cases: context and discussion.
Head Lecturer(s)
Tiago José dos Santos Martins da Cruz
Assessment Methods
Assessment
Roleplaying exercises: 10.0%
Continuous evaluation: 20.0%
Project: 70.0%
Bibliography
Moggridge,Bill-Designing Interactions.The MIT Press,2007
Murray,Janet H.—Inventing the Medium:Principles of Interaction Design as a Cultural Practice.The MIT Press,2012
Johnson,Jeff-Designing with the Mind in Mind:Simple Guide to Understanding User Interface Design Rules.Morgan Kaufmann,2010
Tidwell,Jennifer-Designing Interfaces,2nd Ed.O'Reilly Media,2011