Master’s degree in Design and Multimedia

General Objectives of the Course

The Master in Design and Multimedia aims to provide advanced interdisciplinary training, promoting the development of competencies for creative and innovative intervention in the context of digital media design.
MDM complements previous training in the areas of Informatics, Art or Design, with a range of possible specializations aligned with the professional opportunities for computational media design, with three axis: HCI/Interaction Design and Services, Editorial Design, Digital Media (web, materialization, games, and other interactive media).
Adopting a pedagogical approach centered on balanced development of instrumental, systemic and interpersonal competencies, provides the new Master with the capacity for interdisciplinary dialogue, for conception, and leadership within multifunctional project teams., towards innovative and sustainable transitions.

Admission Requirements

The applicant must have a national Bachelor’s degree or equivalent in Design, Informatics, Multimedia or similar. It is also possible to apply with a foreign degree in the areas mentioned, and recognized by the Scientific Committee of the Faculty of Sciences and Tecnology as satisfying the admission criteria. In justified cases an exceptional scientific and professional curriculum may be considered as satisfying the criteria for admission. The recognition is for admission only and does not confer any equivalent degree. The Master’s degree curricular structure anticipates applicants from diverse academic backgrounds, therefore, curricular units to complement knowledge backgrounds will be recommended, according to the profile of each applicant. The purpose is to bridge possible gaps in their academic background.

Candidates should check the admission requirements available on this site, in addition to the information provided here.

Professional Goals

The graduate student in Design and Multimedia will be skilled in devising design interactive solutions. S/he will be expected to design creative innovative solutions, to negotiate with and coordinate multifunctional project teams and establish communication with experts in different areas.
(Main) Professional profiles:
• Interaction Designer
• Communication Designer
• Multimedia applications designer
• Web Designer / Web Developer
• Digital Contents Production Specialist
• Service Designer and IS specialist
• Interface Software Architect
• Graphic Modeller / Animator
• Game designer / Developer
• Designer of Interactive Materials and Environments
• Researcher in Design and Multimedia.

Mode of Study

Daytime; Full-time; Face-to-face

Teaching / Evaluation language(s)

Portuguese/ English

Examination Regulations, Assessment and Grading

As assessment is a pedagogical activity inseparable from the teaching process, its aim is to establish the students' competencies and knowledge, their critical sense, ability to recognize and resolve problems, as well as their written and oral presentation skills. Students may only register for exams for classes they are currently enrolled. The following are examples of assessment items: Oral or written exams, written or practical work, individual and group projects that may require an oral defense, as well as class participation. Assessment for each class may include one or more of the above mentioned items. Grading is based on a scale of 0 to 20 and a grade of 10 is required to pass. Whenever the grade comprises more than one item, the final grade is calculated by taking into account the relative weight of each item according a formula published in the course outline.

Learning Objectives and Intended Skills

The Master in Design and Multimedia aims to train professionals to Design Computational Media, that:
a) Understand and integrate the methodological bases of Interaction Design, Editorial Design and Communication, as tools for the design of interactive media and services, with a strong background in Human-Computer Interaction;
b) Know and apply new interface technologies, in the implementation of innovative designs;
c) Reflect on Design and on the interdisciplinarity of their production and research methods to promote Design as a form of Social Innovation and Sustainable Design conceived in terms of transitions in socio-technical ecosystems;
d) Explore the opportunities for dialogue between Design and Contemporary Art practices as perspective and artistic culture;
e) Make an innovative synthesis between Computing and Design practices, for the creation of generative solutions that mix human intuition and computational production.

Course Coordinator(s)

Pedro José Mendes Martins

ECTS Departmental Coordinator(s)

Joel Perdiz Arrais

Recognition of Prior Learning

Recognition of prior learning is carried out in accordance with the Academic Regulation of the University of Coimbra.

Qualification Requirements and Regulations

Decree-Law No. 74/2006, of March 24, in the current wording

Graduation Requirements

The degree or diploma will be obtained by gathering of the totality of credits required (120 ECTS).

Access to Further Studies

The course does not provide automatic access to a higher level study cycle.

Study Programme

Design and Multimedia

Academic year

Course Type
2nd Cycle Studies - Continuity Master Programme

DGES Code: 6484

Qualification Awarded: Mestre

Duration: 4 Semester(s)

ECTS Credits: 120.0

Category: Continuity second cycle


Call for Applications


1st Semester
Start date: 12-09-2024
End date: 18-12-2024
2nd Semester
Start date: 03-02-2025
End date: 22-05-2025


Agência de Avaliação e Acreditação do Ensino Superior
2021-07-31 a 2027-07-30
Direcção Geral de Ensino Superior

Nº Registo: R/A-Ef 1559/2011/AL03